PURPOSE: TO PROMOTE
POOL AND POOL PLAYING IN THE UNITED
Game: Eight Ball: A game in
which one player must pocket the solid balls from 1 to 7, and his opponent must
pocket the striped balls from 9 to 15. The 8 Ball is pocketed last and is the
time: 30 minutes from scheduled start
time. Once the match is started the matches are continuous
.Lag: All matches will lag to
determine the breaking player
Must be shot from behind the head string, contact the rack no further back than
the third ball, and drive 4 balls from the rack to a rail or pocket a ball. No
determination of object balls is made until a ball is [must be a called pocket
shot] legally pocketed. All shots must be gentleman’s call. The table is
"open" after the break. If the breaking player pockets a ball on the
break the player will continue by calling the next ball. If he or she pockets
the ball this will determine their (stripes or solids) balls. Play will continue
until the player misses a called shot or scratches.
Called shots: All shots
are called pocket shots except the break. This must be loud and clear enough for
the opposing player to understand.
Ball in hand fouls: The cue
ball is always “live”. Any contact with cue ball is a foul (except legal
shot). A legal shot is a completed called pocket shot, or contacting your ball
first and then any ball striking a rail. The 8 ball is not neutral. Scratching
on the break will be ball in hand behind the head string for the incoming
Pocketing the cue B: Anytime
you fail to make contact with your group of balls first
Anytime cue is driven to the floor
Interfering with the cue after stroke
Double hitting cue F: Failure
to have one foot on floor when shooting
All players are entitled to have two time outs per game. The captain, coach,
or the player may call for a time out. Only the coach may talk with the player.
Time outs will not exceed 2 minutes(
exceeding the time limit is subject to the sportsmanship violation). The chosen
coach must remain the coach for that player’s match. Advice during a shot from
anyone other than the coach will result in a sportsmanship violation. Only the
player may touch the cue ball. If anyone else contacts the cue it is a ball in
violations: any aggressive behavior, intimidation, illegal coaching, etc.
a: warning b: ball in hand for opponent c: loss of game
d: loss of match
Fighting: This will not be tolerated.
Any one fighting will be subject to suspension from league. This will include a
forfeiture of privileges and prizes.
there will be no gambling on games.
12. Winning: a: The 8 is made on the break and no fouls occurred. b:Player pockets their balls and legally pockets the 8.
Losing: a: Early 8 [pocketed out of
turn] b: Scratch committed on the
8-ball shot c: 8ball is pocketed and a foul
has occurred d: Exception: not
hitting the 8-ball and contacting rail will result in ball in hand for incoming
player . f: breaking down the cue during the game is a forfeit of that game only
not the match. G. 8 ball on floor is a loss H. Contact with a moving 8 ball by
the player in any way will be a loss of game.
players: All new players will start at a 4-skill level the first match they
play. If both shooters are non-rated the match will be a race to 4. In a rated
vs. nonrated match use the chart on the score sheet.
1st, 2nd, 3rd place
and a wild card team (luck of the draw from the remaining teams). These teams
must be in good standing with league. This means all memberships must be paid in
full by wk 6 and all dues paid in full by last wk of season. All makeup games
need to be rescheduled within 2 wks. of original match and completed by the 12th
week and paid for prior to the last week of season. Any violation on this point
and teams involved will be disqualified from playoffs and forfeit any prize
money. New players need 6 matches to play in playoffs; veteran players need 4
played in current season.
Dues: Weekly dues are $30.00 PER
TEAM. All matches are paid matches (this includes forfeits and makeup's) with
the exception of byes.
Dropouts: Any team dropping out will
forfeit all rights to cash, prizes, and awards. Same teams may be subject to
Penalties upon their return.
Memberships: memberships must be paid
within 6 wks. from starting date of season. $20 per player annually / captains
membership will be paid by league when the teams memberships are paid. When dues
are paid the shirts will be delivered to the team. If memberships are not paid
by wk 6 the captain’s membership will not be paid for by the ECPL
Team Limit: Handicap limit per night
is 24 if you do not achieve 24 or less with 5 players then you can shoot 4 for
21 and forfeit the 5th match (also 3 for 18 and forfeit match 4 &
5) . If you exceed 24 you will lose all 5 matches.
Survival :No players can be added
after wk6 unless you do the following:(you can one time per season only) up to
12th wk. and needs league operator approval. If a team drops below 6
players they can add back to 6 players. The added players will be 4's or less or
new shooters. Dues must be paid immediately. Any attempt to add a sandbagger
will result in player being suspended subject to review board decision.
21. Dropped Balls: If a ball should fall off the table and neither player caused it to move the ball will be returned to the spot it fell from.
22. Bonus Point: to get your bonus point you must fill out paperwork completely, enclose $30 weekly fee and return the envelopes back to the drop off bar by 1:00 pm second day after the match.
BalI in Hand: The cue is in
hand when shot into a pocket, forced off table, interfered with,
bumped, failure to hit one of your balls
first, failure to pocket a ball or drive a ball to the rail after legal contact,
the incoming player places the cue any where on the table. The cue is “live”
and while being placed on the table any contact with the other balls on the
table by the cue will result in a ball in hand for the opponent. You may move
the cue ball with the cue stick shaft or ferrule but any contact with the tip at
any time will be considered a shot.
hit: Hitting one of your group of
balls first and any ball then striking a rail or any ball is pocketed
Shot: sinking the ball you called in
the called pocket with a legal hit.
shot: a player may strike balls
simultaneously in call shot pool provided the player calls both the ball and the
pocket. Split shots will go to the shooter to avoid arguments. If
a shot will be questionable pick a referee to call it.
Break: opening shot in game
Breaker: Player who shoots
Called Ball: The ball a
player announces he will sink.
Called pocket: the pocket, into which a player announces he will
Double kiss: when the cue
rebounds from the object ball into the cue tip. [ball in hand foul]
stroke: a foul
in which the foul takes place as a result of the players stroke, such as
double contact of the cue tip with the cue ball [two separate strokes].
When a ball is touching the cushion it
is said to be frozen. The ball must be declared frozen before the shot.
Jump shot: A jump shot is
executed by elevating the butt of the cue
and strikes the cue in the center or above center, the shot is legal. if however the player digs under the ball, causing the ball to jump,
the shot is a foul.
Jumped balls: If an object
ball has jumped off the table it is spotted. If it was the eight ball it is loss
Lagging: Both players
simultaneously stroke an object ball down to the end of the table and back to
the head rail. The player who comes closest to the head rail will be the
breaker. If an object ball should hit a side rail or be pocketed this will
constitute a loss of the lag.
also known as defense shot. Must hit one of your object balls and then contact a
rail. Failure to do this will result in a ball in band.
bagger: Player who intentionally
shoots below their ability for the purpose of lowering or maintaining a low
handicap average. This is a form of cheating. The review board will deal with
Table: Any combination is legal on an
open table except starting with the eight ball. You still need to call what's
going to be pocketed.
balls: Any object ball that is
accidentally bumped by the shooter will be returned to its original position
Are 3 points and no fees are due.
A no show by the opposing team is 5 points and $30 weekly team fee must
be paid to receive 5 points.
responsible for what:
Owners: The owners are responsible
The $25.00 per team registration fee to be paid at the beginning of each
To see that the pool table is in good condition (level,
no rips or holes etc)
That the table is reserved for the teams the night of a scheduled home
game. This would include a 1-hr practice time before start of the match. (1/2
hr. home team 1/2 hr. away
To have found a responsible captain for their team
Food for the teams is optional
Table fees and dues and membership fees are optional also
Post schedules where teams can
captains: Captains responsibilities include:
Collecting $30.00 from team each week no matter how many play the weekly
fee is $30.00
Collecting the annual membership
dues of $20 per player and turning it over to the league by your 6th
week of play.
Maintaining proper behavior for all
members of your team.
Knowing and enforcing the rules
correctly( all players must be 21 yrs of age and older and have photo ID at all
Filling out score sheets fully and
correctly. Any attempt to intentionally misrepresent the games or innings
will be considered cheating and will result in both teams players each
being raised one skill level.
Making sure your team arrives on time Forfeit time is 30 minutes from
scheduled start time.
Making sure your team leaves a $5.00
tip for bartender
Picking up and dropping off of envelopes in a timely fashion.
9. Disseminating league information to your team in a timely fashion
10. Attending all meetings or have one member of your team present.
Higher Level rules:
Finals in divisional's and all higher level tournaments. 1 timeout per game for
all handicaps. Players will be separated from teams and any conversation during
each game with the players will count as a time out. Show respect for your
fellow players. Sharking is not respectable and has no place in this league.